Development for the use of simulation, to assist with education is
not new and contrary to some beliefs it does make a difference in the learning
curve of the person being taught. Kids and adults alike welcome the surreal
experience they receive from virtual learning activities offered by simulation
Simulations were built
for the user who cannot directly experience the ultimate result of a what if
situation such as a surgeon operating for the first time. Everyone has had to
ask themselves the what if question. Everything these days is far more
complex, too large or too small, too far or too dangerous to be experienced
directly, and we cannot wait around for documentation on some elses experience.
The objective of the simulation is to replicate the various activities in a
real life way. It is for this reason that simulation is an important factor in
Today, we dont need to
think of complex issues, we have computers to do that. As many scenarios and
conditions, the computer is able to calculate and offer a solution to as many
number of computations. Those involved in game QA with specific interest
to simulations, have had to create more complex scenarios as the technology
became more advanced.
professional purposes are used every day for just about every occupation.
Doctors or surgeons can simulate procedures or operations. The military can
simulate battles, weaponry and use of equipment. Architects and engineers can
simulate the effects of natural disasters on buildings and other
infrastructure. And, scientists constantly use simulation for their highfalutin
theories. NASAs training for astronaut is based on simulations. The airline
industry used simulation to help their pilots learn to maneuver bigger planes.
Simulation and Gaming Association (ISAGA) is an organization for scientists and
practitioners who develop and conduct Video
Game Testing using simulation and other related methods. Some games
include role playing, virtual reality, experiential and active learning.
Given that simulation
enhances the learning experience; shouldnt all schools implement this as one
of their delivery methods in teaching? Several factors could inhibit this from
happening. Cost being the number one factor. The technology is expensive and
will not only include an initial setup cost, but as the curriculum grows, so
the simulator will have to follow suit. And unfortunately, unless funding from
external sources is available, many schools will not see the use of this
technology. There is however some free Internet simulations that offers similar
educational packs. But these are still lacking and often times have no
structure or continuance. Time allotted for class is another factor along with
the lack of knowledge of the teachers who would operate the simulators.
Regardless of the
simulation exercise, it has been proven over the years that this method
improves and enhances the learning experience of both kids and adults alike. It
has helped us understand complex issues and offer real life solutions to those
what if scenarios, allowing us to make better judgments and decisions.